Chapter 1: Game Design Basics — Game Technology (CSC479) Notes

Role of the Game Designer: An Advocate for the Player, Passions and Skills, A Playcentric Design Process, Designing for Innovation, Structure of Games: Engaging the Player, The Sum of the Parts.

Elective Course
Ch. 1: Game Design Basics

Notes Arriving Soon

Handwritten chapter notes for this subject are currently being digitized. Help your fellow students by contributing your notes!

Topics & Key Objectives in Chapter 1

Role of the Game Designer: An Advocate for the PlayerPassions and SkillsA Playcentric Design ProcessDesigning for InnovationStructure of Games: Engaging the PlayerThe Sum of the Parts.