Physics engines, AI for games, and interactive media development.
Role of the Game Designer: An Advocate for the Player, Passions and Skills, A Playcentric Design Process, Designing for Innovation, Structure of Games: Engaging the Player, The Sum of the Parts.
Conceptualization: Where Do Ideas Come From, Alternative Methods, Editing and Refining, Turning Ideas into a Game, Ideas vs, Designs, Prototyping: Methods of Prototyping.
Team Structures: Team Structure, Developer's Team, Publisher's Team, Team Profile, All Contribute to the Design, Team Communication, Stages and Methods of Development: Stages, Using Agile Development.